Memnon

Tiefling Sorcerer

Description:

Memnon
Male Tiefling Divine Soul Sorcerer 5
Chaotic Good Inheritor
Init +1; Senses Darkvision 60 ft; Passive Perception 11
Languages Common, Infernal, Goblin
AC 11 (+1 Dex)
HP 34; Hit Dice 5d6
Saving Throws Constitution +5, Charisma +7
Resistance(s) Fire
Speed Walk 30 ft, Fly 30 ft.
Melee Dagger +4 (1d4+1 Piercing)
Ranged 20/60 Dagger +4 (1d4 +1 Piercing)
Attack Options Spellcasting

Firebolt – 120 ft – 7 ranged (2d10 fire)
Chill Touch – 120 ft – +7 ranged (2d8 Necrotic and target cant regain HP until start of my next turn)
Lightning Lure – 15ft – Strength Save DC 15 – target pulled 10 ft and takes 2d8 lightning damage)
Infestation – 30ft – Con save DC15 – 2d6 poison damage and moves 5ft in random direction
Inflict Wounds – +7 melee – 3d10 necrotic (
1d10 for each additional spell level)

Spells Known (Save DC 15)
3 (2/day) – Hypnotic Pattern
2 (3/day) – Earthbind, Hold Person, Web
1 (4/day) – Feather Fall, Inflict Wounds, Mage Armor
0 (at-will) – Chill Touch, Fire Bolt, Infestation, Lightning Lure, Thaumaturgy

Sorcery Points – 5
Metamagic – Carefull Spell, Heightened Spell

Abilities Str 8 (-1), Dex 12 (+1), Con 14 (+2), Int 14 (+2), Wis 12 (+1), Char 18 (+4)
Proficiency Bonus +3; Proficiencies Daggers, darts, slings, quarterstaffs, light crossbows,
Violin
Skills Arcana +5, Deception +7, History +5, Survival +4
Background Feature Inheritance (Ornate Violin, family heirloom)
Class Features Spellcasting, Divine Soul Origin, Divine Magic (Can choose spells from Sorcerer and Cleric spell lists and all are considered Sorcerer spells, Inflict Wounds spell as an extra spell on top of spells known), Favored by the Gods (Once per short or long rest if you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total), Font of Magic (sorcery points – 5), Flexible Casting (can spend sorcery points for spell slots and spend spell slots for sorcery points), Metamagic
Race Quality Darkvision 60ft, Fire Resistance, Bat wings (30 ft fly)
Possessions Wand of Magic Detection, 2 daggers, Arcane Focus (crystal), Component Pouch, Dungeoneer’s Pack ,
Bedroll, Traveler’s Clothes, Carpenter’s Tools, Heirloom Violin, Healing Potion, 273 gp
Personality If someone is in trouble I’m always ready to lend help. I have a strong sense of
fair play and always try to find the most equitable solution to arguments.
Ideals People deserve to be treated with dignity and respect.
Bonds My tools are symbols of my past life, and I carry them so that I will never forget my
roots
Flaws Maglubiyet’s hold on me may be stronger than I want to believe

Bio:

Memnon

Trade Town Troubles Jasper